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The Zero Game (Meltzer, Brad), by Brad Meltzer
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The New York Times bestselling author of The Millionaires and The First Counsel returns to Wash-ington, D.C., with the story of an insider's game that turns deadly. Matthew Mercer and Harris Sandler are best friends who have plum jobs as senior staffers to well-respected congressmen. But after a decade in Washington, idealism has faded to disillusionment, and they're bored. Then one of them finds out about the clandestine Zero Game. It starts out as good fun-a simple wager between friends. But when someone close to them ends up dead, Harris and Matthew realize the game is far more sinister than they ever imagined-and that they're about to be the game's next victims. On the run, they turn to the only person they can trust: a 16-year-old Senate page who can move around the Capitol undetected. As a ruthless killer creeps closer, this idealistic page not only holds the key to saving their lives, but is also determined to redeem them in the process. Come play The Zero Game-you can bet your life on it.
- Sales Rank: #1691389 in Books
- Brand: Warner Books
- Published on: 2004-01-20
- Released on: 2004-01-20
- Original language: English
- Number of items: 1
- Dimensions: 9.38" h x 1.38" w x 6.25" l,
- Binding: Hardcover
- 480 pages
- Great product!
From Publishers Weekly
Meltzer credits 143 people in his acknowledgments, a testament to massive research involving everything from the smallest details of our government's inner workings to the scientific complexities of chaos theory and advanced neutrino research. He's far too seasoned a pro (The Tenth Justice; The Millionaires) to ever let readers bog down in minutiae, though, using his impressive background material as rocket fuel for this rip-roaring novel of government intrigue. Best friends Matthew Mercer and Harris Sandler have worked for years as professional Capitol Hill staffers. With boredom and burnout threatening, they've joined a secret group of other like-minded workers to play the Zero Game, which uses congressional voting and government administrative procedure as the basis for placing bets. "We don't change the laws, or pass bad legislation, or stroke our evil goatees and overthrow democracy as we know it. We play at the margins; where it's safe-and where it's fun." The two decide to bet their life savings when a seemingly innocent appropriations item, the sale of an abandoned South Dakota gold mine, becomes part of the game. Because of his senior position as an appropriations committee staffer, Matthew is sure he has a lock on this one. Things go horribly wrong, and soon Harris and Viv Parker, a young Senate page, are on the run, fleeing from hired killer Martin Janos. Their flight takes them to the abandoned gold mine, where they find more mystery and near death 8,000 feet below the surface of the earth. Janos, their nemesis, is relentless, as is the action, and readers will be left breathless.
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
From Booklist
When Matthew Mercer confides to his best friend, Harris Sandler, that he's thinking of leaving his cushy job as a senior staffer on Capitol Hill, Harris convinces him to stay by inviting him to play the Zero Game, an anonymous wagering game where you bet on the likelihood of some piece of legislation passing. It's a silly game, but the stakes are minimal, so Matthew joins in, enjoying the diversion and finding the anonymity intriguing. The bet in front of them now is a gimme, especially since Matthew can control its outcome, so the pair decides to up the ante and go for broke. Trouble is, there's another bidder out there (Who else could have such an interest?), and both Matthew and Harris sense that this bet just might be their last. They've learned the hard way that there's no one they can trust and have no choice but to find out who's behind the now-murderous game. Coming to their aid is an unlikely savior, a teenage Senate page who can duck in and out of private offices without raising suspicion. Packed with plenty of backroom D.C. ambience and lots of action, the novel also boasts improved plotting and character development since Meltzer's last high-concept best-seller, The Millionaires (2001). Mary Frances Wilkens
Copyright © American Library Association. All rights reserved
Review
""Terrific.... Reads like a Tracy-Hepburn movie...complete with cliffhangers at the end of every chapter and a truly scary ending."
Most helpful customer reviews
55 of 60 people found the following review helpful.
No Zero Here
By Jamie S. Rich
It's tough to review a Brad Meltzer book. Any discussion of the plot is going to give too much away. Over drinks, I was attempting to tell a friend about THE ZERO GAME. She hadn't started reading it yet, and I was midway through. "Oh, you're going to love it," I said. "The premise alone is enough to hook you."
"Don't tell me," she said.
"No, no, seriously," I pushed. "I won't ruin it. You see, these guys who work in congress as aides and stuff, they have this game. It's super secret, and they bet on legislation, guessing the outcome of votes and stuff."
"That's too much, stop."
"Well, you can imagine from that all the different ways Meltzer can take it."
"Seriously. I don't want to know anymore."
"No," I said. "You don't get it. That's information you get just on the first ten pages. I didn't spoil anything. The book is packed with twists and turns, probably more than any of Brad's other books. By page fifty, you're going to be so sucked in; you're never going to want to put it down."
And it's true. In the first fifty pages of a 460-page thriller, there is already one turn of events so shocking that you start the next chapter fully expecting to discover Meltzer is messing with you. "No," you say, "he CAN'T do that." But he does! And at that point, THE ZERO GAME is just getting revved up. The rest of the novel is a mad, breathless dash to find the answer to the sort of convoluted plot only people who are part of the US government could dream up!
THE ZERO GAME is full of Meltzer's usual narrative tricks. Shifting points-of-view, untrustworthy characters that switch allegiances at the flip of a page, young idealists, and a hero (or two) pushed out of their comfort zone, suddenly finding themselves on a run for their lives, having to scramble to find the strength and skill to survive. It boggles my mind that there hasn't yet been a movie adaptation of one of Brad's books. THE ZERO GAME was easily more exciting than any modern film I saw last year. It's a popcorn thriller, an action-packed suspense story that doesn't need special effects or the chiseled features of a $20M paycheck to excite. Proof positive that there's nothing like a good book to get the imagination--and the adrenaline--pumping.
50 of 57 people found the following review helpful.
A trivial game turns deadly.
By E. Bukowsky
Matthew Mercer and Harris Sandler work on Capitol Hill. Matthew is an assistant to a Congressman, and Harris is the youngest chief of staff ever hired by a Senator. Both young men are very bright, but they are a bit bored and looking for some laughs. They decide to play "The Zero Game," in which they place bets on their ability to push through meaningless pieces of legislation. No one gets hurt, the guys can make a few bucks, and it's all in good fun. Unfortunately for Mercer and Sandler, there's more to the "zero game" than meets the eye. The seemingly trivial pursuit proves to be extremely dangerous for its participants.
Brad Meltzer, the author of "The Zero Game," does well when he discusses the inner workings of Congress, especially the machinations of lobbyists, the horse trading that occurs during appropriations meetings, and the quid pro quos that grease the wheels of politics.
Unfortunately, it takes more than this to make a successful political thriller. The plot of "The Zero Game" is both far-fetched and repetitious. Brad Meltzer has written a book of over four hundred and fifty pages, with numerous descriptions of one chase sequence after another.
To his credit, Meltzer's good guys, Harris and Vivian Parker, a seventeen-year-old Senate page, are affable, intelligent, and engaging characters. They are tough and idealistic, and they put up a good fight. It is also refreshing that Meltzer does not include a hokey romantic subplot in this novel. However, the villains are straight out of central casting, the dialogue is stilted, and the unrealistic story goes on far too long. As a political thriller, "The Zero Game" ultimately misses the mark.
13 of 15 people found the following review helpful.
Meltzer is getting better and better...
By Robert Wellen
I read the Millionaires first, which despite it's absurd ending, I enjoyed. I read First Counsel(which honestly did not stay very long in my mind) and The Tenth Justice next (have not read Dead Even) and it was clear that Meltzer had a ways to go--good ideas, some sloppy execution...however, if you line up the books in the order they written, he has grown. This was a really interesting and original story. The best part of the book is the "game" (hilarious and ingenious) and the inside look at Congress (his research is outstanding). The characters, Matthew, Viv, and Harris are among his best. It is cool see a multicultural cast of characters. The problem? Well, the biggest was the fact that the two chase scenes are FAR too long. He had this problem in other books, but these went on and on. It would have been better to hear more about the Midas Project (I need to be vague so as not to ruin the book) and the political stories behind it. I would have enjoyed more character driven issues and less running around. And, as another reviewer so smartly noted, the dust jacket gets many things wrong--particularly Viv's age--which is 17, not 16. I must commend Meltzer on his restraint in plot twists--there is a whopper early on--but he uses them wisely--another sign of growth. I hear he has recently moved to Florida. I hope he does not lose his ear for the political or urban thriller.
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